Thief (computer Game Series)
   HOME

TheInfoList



OR:

''Thief'' is a series of stealth
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
s in which the player takes the role of Garrett, a master thief in a
fantasy Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy ...
steampunk Steampunk is a subgenre of science fiction that incorporates retrofuturistic technology and aesthetics inspired by 19th-century industrial steam-powered machinery. Steampunk works are often set in an alternative history of the Victorian era or ...
world resembling a cross between the
Late Middle Ages The Late Middle Ages or Late Medieval Period was the Periodization, period of European history lasting from AD 1300 to 1500. The Late Middle Ages followed the High Middle Ages and preceded the onset of the early modern period (and in much of Eur ...
and the
Victorian era In the history of the United Kingdom and the British Empire, the Victorian era was the period of Queen Victoria's reign, from 20 June 1837 until her death on 22 January 1901. The era followed the Georgian period and preceded the Edwardia ...
, with more advanced technologies interspersed. The series consists of '' Thief: The Dark Project'' (1998), '' Thief II: The Metal Age'' (2000), '' Thief: Deadly Shadows'' (2004) and ''
Thief Theft is the act of taking another person's property or services without that person's permission or consent with the intent to deprive the rightful owner of it. The word ''theft'' is also used as a synonym or informal shorthand term for some ...
'' (2014). An expanded version of ''Thief: The Dark Project'', titled ''Thief Gold'', was released in 1999 and features three extra
map A map is a symbolic depiction emphasizing relationships between elements of some space, such as objects, regions, or themes. Many maps are static, fixed to paper or some other durable medium, while others are dynamic or interactive. Although ...
s and a number of bug fixes.
Looking Glass Studios Looking Glass Studios, Inc. (formerly Blue Sky Productions and LookingGlass Technologies, Inc.) was an American video game developer based in Cambridge, Massachusetts. The company was founded by Paul Neurath with Ned Lerner as Blue Sky Product ...
developed both ''The Dark Project'' and ''The Metal Age''. After the studio had gone out of business in 2000, many former employees moved to
Ion Storm Ion Storm, L.P. was an American video game developer founded by video game industry veterans John Romero and Tom Hall, both formerly of id Software. Despite an impressive pedigree and high expectations, the company only produced one commercial ...
and began developing the third part of the series, ''Deadly Shadows''.
Eidos-Montréal Eidos-Montréal is a Canadian video game developer based in Montreal and part of Embracer Group. The studio was founded by Stéphane D'Astous in 2007 under SCi Entertainment. It became part of Square Enix Europe in 2009 and CDE Entertainment in ...
was subsequently given the reins for ''Thief''. The ''Thief'' series has been well-received by critics.


Gameplay

Set mainly in a first-person perspective within a 3D environment, the main gameplay tactic of the ''Thief'' series is to avoid fights, stealthily traverse the environment to complete specific objectives and instead sneak around the enemies or discreetly subdue them, without raising too much noise or suspicion. The ''Thief'' games are sometimes described as either a " first-person sneaker", "sneak-em-up" or a "first-person looter" to emphasize this difference. Classification of the game has been slow coming, as three-dimensional stealth games, such as ''
Tom Clancy's Splinter Cell ''Tom Clancy's Splinter Cell'' is a series of stealth action-adventure video games, the first of which was released in 2002, and their tie-in novels that were endorsed by Tom Clancy. The series follows Sam Fisher, a highly trained agent of a ...
'' and ''
Assassin's Creed ''Assassin's Creed'' is an open-world, action-adventure, and stealth game franchise published by Ubisoft and developed mainly by its studio Ubisoft Montreal using the game engine Anvil and its more advanced derivatives. Created by Patrice D ...
'', only became more common years after the first ''Thief''. Another innovation employed extensively by ''Thief'' is the careful use of sound effects as an integral part of gameplay. Sound cues not only tell the player of other characters in the vicinity, but also indicate how much noise Garrett makes when moving about an area. Too much noise can alert nearby guards, who will grow suspicious and come looking for intruders. There are a variety of tactics to avoid being heard, however, such as walking gently, steering clear of noisy pavement, or using
moss Mosses are small, non-vascular flowerless plants in the taxonomic division Bryophyta (, ) '' sensu stricto''. Bryophyta (''sensu lato'', Schimp. 1879) may also refer to the parent group bryophytes, which comprise liverworts, mosses, and hor ...
arrows to create a carpet that muffles the sound of footsteps. In a similar vein, using light and dark became one of the most important strategies. A gauge at the bottom of the screen (called the 'Light Gem') indicates how visible the protagonist is. Entering deeper shadows or ducking makes the character less likely to be noticed. Walking about increases the risk of being spotted, and having a sword or bow drawn makes him very conspicuous in the game. The astute player is constantly keeping an eye on areas of light or shadow, guard patrol routes, and the type of terrain they are walking on, in case a hiding place is needed in a hurry. A light source, such as a torch or
gas lamp Gas lighting is the production of artificial light from combustion of a gaseous fuel, such as hydrogen, methane, carbon monoxide, propane, butane, acetylene, ethylene, coal gas (town gas) or natural gas. The light is produced either directly ...
, can be doused with a Water Arrow, creating an area of darkness in which the player may hide. Electrically powered lights, in all games, may simply be shut off by using a nearby switch or button; however, if no light switch is available, the electrical light will not turn off by simply shooting a Water Arrow at it. In ''Thief: Deadly Shadows'', the player can simply 'pinch out' a lit candle by pressing the use button on it. A guard or any civilian may notice if a light source has been put out, likewise if something valuable has been stolen. Another large component of game play in ''Thief'', along with the stealth, is exploration. In most missions, especially in the first two ''Thief'' games, players can freely explore the game environment without much hindrance. Players are also free to experiment with how they approach the AI, as one may choose to take out all the AI-controlled guards, either by utilising a player-equipped blackjack, which incapacitates enemies, without killing them, a sword, which is used in direct combat and can kill enemies, or broadhead arrows, which can also discreetly kill enemies from a long range, along with other special arrows, such as water arrows, rope arrows and moss arrows, or one may choose to avoid any confrontation with the AI. "Ghosting" is a play style by which one tries to leave no trace behind them as they explore and complete the objectives in each mission.


Games


''Thief: The Dark Project'' (1998)

''Thief: The Dark Project'' was released by
Looking Glass Studios Looking Glass Studios, Inc. (formerly Blue Sky Productions and LookingGlass Technologies, Inc.) was an American video game developer based in Cambridge, Massachusetts. The company was founded by Paul Neurath with Ned Lerner as Blue Sky Product ...
in late 1998 and powered by their own in-house developed
Dark Engine The Dark Engine was a game engine developed by Looking Glass Studios and was used from 1998 to 2000, mainly in the early ''Thief'' games. Features The Dark Engine's renderer, originally created by Sean Barrett in 1995, supports graphics similar t ...
. A re-release of ''Thief: The Dark Project'' entitled ''Thief Gold'' fixed various bugs and added three new levels (mostly derived from, but not identical to, content that was planned for the original game but cut for budget or time constraints) which contributed significantly to the existing plot. The package also contains bonus content such as the DromEd
Dark Engine The Dark Engine was a game engine developed by Looking Glass Studios and was used from 1998 to 2000, mainly in the early ''Thief'' games. Features The Dark Engine's renderer, originally created by Sean Barrett in 1995, supports graphics similar t ...
editor, a behind-the-scenes "making of" video, and a desktop theme designed for
Windows 98 Windows 98 is a consumer-oriented operating system developed by Microsoft as part of its Windows 9x family of Microsoft Windows operating systems. The second operating system in the 9x line, it is the successor to Windows 95, and was released to ...
. Looking Glass was working on a similar re-release of ''Thief II: The Metal Age'', provisionally entitled ''Thief II Gold'', at the time they went out of business in 2000.


''Thief II: The Metal Age'' (2000)

Looking Glass Studios Looking Glass Studios, Inc. (formerly Blue Sky Productions and LookingGlass Technologies, Inc.) was an American video game developer based in Cambridge, Massachusetts. The company was founded by Paul Neurath with Ned Lerner as Blue Sky Product ...
released the sequel to ''Thief'' in early 2000. Utilizing the same Dark Engine that powered the original ''Thief'', ''Thief II'' had an almost identical look and feel, with at some points differences in architecture and technology caused by the events of the first game, and only minor graphic and programming improvements, such as colored lighting. The basic gameplay was also fundamentally similar to the original ''Thief'', but many new elements had been added, including technological gadgets such as a remote eye camera. Other changes include an increase in the number of AI behaviors. Responding to criticism of the original ''Thief'' that more time was spent on combat than actually living up to the title of the game, the missions in ''Thief II'' were designed much more around typical thief-like behavior, and much of the game is spent robbing the rich denizens of the City rather than battling monsters. In fact, the player encounters almost none of the monsters from the original ''Thief'' except for burrick (dinosaur-like creatures) heads mounted as trophies in some of the mansions, and a few zombies, undead and ghostly apparitions. The designers stated that, unlike the original ''Thief'', where levels were developed to suit the plot, in ''Thief II'' levels were designed first and making the plot work with them was somewhat of a retrofit. A re-release of ''Thief II: The Metal Age'' entitled ''Thief II Gold'' was a game in development by
Looking Glass Studios Looking Glass Studios, Inc. (formerly Blue Sky Productions and LookingGlass Technologies, Inc.) was an American video game developer based in Cambridge, Massachusetts. The company was founded by Paul Neurath with Ned Lerner as Blue Sky Product ...
before the company closed down in 2000. It is believed to have been an expansion to ''Thief II'' similar to ''Thief Gold''.


''Thief: Deadly Shadows'' (2004)

A major departure from the first two games in the series, ''Thief: Deadly Shadows'' was developed by
Ion Storm Ion Storm, L.P. was an American video game developer founded by video game industry veterans John Romero and Tom Hall, both formerly of id Software. Despite an impressive pedigree and high expectations, the company only produced one commercial ...
rather than
Looking Glass Studios Looking Glass Studios, Inc. (formerly Blue Sky Productions and LookingGlass Technologies, Inc.) was an American video game developer based in Cambridge, Massachusetts. The company was founded by Paul Neurath with Ned Lerner as Blue Sky Product ...
(albeit with many of the same people). The game was powered by the ''
Unreal Unreal may refer to: Books and TV * ''Unreal'' (short story collection), a 1985 book of short stories by Paul Jennings * ''Unreal'' (TV series), a 2015 television drama series on Lifetime Computing and games * ''Unreal'' (video game series), ...
''-based '' Deus Ex: Invisible War'' engine. Unlike the original two games, the third ''Thief'' was developed simultaneously for
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
and the
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the na ...
. Because of all these factors, ''Thief: Deadly Shadows'' was different (and vastly updated) from the first two games in the series in both appearance and gameplay. One of the game's major new features was the ability to explore the City. While previous games sent Garrett straight from mission to mission, ''Thief: Deadly Shadows'' allows him to walk the City streets between missions, where he can steal from passersby, spy on the townspeople's daily lives, and search for sidequests in addition to major story missions. Unlike sandbox games such as ''
Grand Theft Auto III ''Grand Theft Auto III'' is a 2001 action-adventure game developed by DMA Design and published by Rockstar Games. It is the third main entry in the ''Grand Theft Auto'' series, following 1999's ''Grand Theft Auto 2'', and the fifth instalment o ...
'', the city is not one large continuous
map A map is a symbolic depiction emphasizing relationships between elements of some space, such as objects, regions, or themes. Many maps are static, fixed to paper or some other durable medium, while others are dynamic or interactive. Although ...
, but rather several small neighborhood maps connected by load zones (similar to ''
Postal 2 ''Postal 2'' is a 2003 first-person shooter developed by Running with Scissors. It is the sequel to the 1997 game '' Postal'' and was released for Microsoft Windows in April 2003, macOS in April 2004 and Linux in April 2005. ''Postal 2'', as wel ...
''). The game also introduced an ability to switch between first- and third-person views, and to flatten against walls. In addition, the lighting engine was updated to accommodate moving shadows and light sources, which dynamically affected where the player could hide, an innovation originally precluded by the more technically limited Dark Engine. Smaller improvements were made to AI behavior, allowing for guards who noted when items went missing from their field of view or when doors were left open, along with an overhauled sound-propagation mechanic.


''Thief'' (2014)

''Thief'' is the fourth game in the ''Thief'' series, developed by
Eidos-Montréal Eidos-Montréal is a Canadian video game developer based in Montreal and part of Embracer Group. The studio was founded by Stéphane D'Astous in 2007 under SCi Entertainment. It became part of Square Enix Europe in 2009 and CDE Entertainment in ...
and published by
Square Enix is a Japanese Multinational corporation, multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game ...
. Since early 2008, several rumors had been circulating regarding a fourth ''Thief'' game, which was allegedly under development. Eidos-Montréal's General Manager Stéphane D'Astous commented in an interview for '' Deus Ex: Human Revolution'' that confirmation of the company's second "AAA title", which its website states "begins with the letter 'T'", would occur "over the next year" or so. The game was unveiled on May 11, 2009, originally titled as ''Thief 4''.


Game editing

With the release of ''
DromEd The Dark Engine was a game engine developed by Looking Glass Studios and was used from 1998 to 2000, mainly in the early ''Thief'' games. Features The Dark Engine's renderer, originally created by Sean Barrett in 1995, supports graphics similar t ...
'', a map editor for the first two games, an active community of fans began providing a wealth of home-grown missions for the first two games. Thousands of fan missions for these games have been created, some equally or more complex than the original game missions. These fan missions can be played by other fans using a loader. ''T3Ed'', a map editor for the third game ''Deadly Shadows'', was released in February 2005 after a letter-writing campaign by fans. This allows fans to design their level with all the interactive objects seen in original missions, as well as place stealable loot and lighting, factors which drastically affect gameplay. Human NPCs and creatures from all the various factions can be added into missions, and their behaviors (such as patrol routes) configured. Missions may be packaged and distributed to other players, who need a loader to play them.


Characters

The following are recurring characters. Information on non-recurring characters may be found in '' Thief: The Dark Project'', ''
Thief II ''Thief II: The Metal Age'' is a 2000 stealth video game developed by Looking Glass Studios and published by Eidos Interactive. Like its predecessor '' Thief: The Dark Project'', the game follows Garrett, a master thief who works in and arou ...
'' and '' Thief: Deadly Shadows''.


Garrett


Viktoria

Viktoria (voiced by
Terri Brosius Terri Brosius (née Barous) is an American musician, voice actress, and game designer, best known in gaming circles as the voice of SHODAN in the ''System Shock'' series. Biography Terri was a member of the Boston band Tribe as a keyboardist a ...
) is a wood nymph in the series. She was a primary antagonist during the events of ''The Dark Project'', being the one to remove Garrett's eye. However, she and her followers become allies for Garrett's war on the Mechanists during ''Metal Age''. Initially there is little trust on Garrett's part, but over time she is able to gain Garrett's respect, loyalty and, uncharacteristically of the cynical thief, care. The two gradually grow closer over the course of working together, even to the point of Garrett being willing to defend her directly by rushing to her aid upon her ill-fated assault on Soulforge, and being noticeably upset when he is unable to save her. It seems that this degree of respect and general sentiment on Garrett's part is only seen in his relationships with Viktoria and the Keeper Artemus. The character was well received. In 2000, Viktoria was included in
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
's list of the ten best female characters according to readers' choice, with the staff commenting: "Viktoria didn't make our TenSpot, which was a shame. We editors apologize to those of you who lamented our oversight". It was also accompanied by a poll asking who should play Viktoria in the movie adaptation of the ''Thief'' games (
Catherine Zeta-Jones Catherine Zeta-Jones (; born 25 September 1969) is a Welsh actress. Known for her versatility, she is the recipient of various accolades, including an Academy Award, a British Academy Film Award, and a Tony Award. In 2010, she was appointed C ...
,
Elizabeth Hurley Elizabeth Jane Hurley (born 10 June 1965) is an English actress and model. As an actress, her best-known film roles have been as Vanessa Kensington in '' Austin Powers: International Man of Mystery'' (1997) and as the Devil in '' Bedazzled'' (2 ...
,
Salma Hayek Salma Hayek Pinault ( , ; born Salma Valgarma Hayek Jiménez; September 2, 1966) is a Mexican and American actress and film producer. She began her career in Mexico with starring roles in the telenovela ''Teresa'' (1989–1991) as well as the ...
or
Jennifer Lopez Jennifer Lynn Affleck (' Lopez; born July 24, 1969), also known as J.Lo, is an American singer, actress and dancer. In 1991, she began appearing as a Fly Girl dancer on the sketch comedy television series ''In Living Color'', where she rema ...
). In 2007,
Tom's Games ''Tom's Hardware'' is an online publication owned by Future plc and focused on technology. It was founded in 1996 by Thomas Pabst. It provides articles, news, price comparisons, videos and reviews on computer hardware and high technology. The si ...
included this "bad girl with charisma and style" on the list of the 50 greatest female characters in video game history, noting how she "evolves from a deceptive villain in the first game to a more benevolent companion to Garrett in the sequel, which ends her heroic, sacrificial death" and applauding her "hypnotic voice" provided by Brosius. Tom's Games stated she should be played in the live-action adaptation by "
Naomi Watts Naomi Ellen Watts (born 28 September 1968) is a British actress. After her family moved to Australia, she made her film debut there in the drama '' For Love Alone'' (1986) and then appeared in three television series, '' Hey Dad..!'' (1990), '' ...
, who's got the sexy voice, beauty and charisma for the part". In 2013, Gameranx ranked her as the third-sexiest female game villain in history.


Other characters

* Keeper Artemus – The Keeper and mentor who took Young Garrett in and taught him in ''Thief: The Dark Project''. Artemus is the main point of contact between Garrett and the Keepers throughout the series and attempts to enlist his help with the various Keeper prophecies, much to Garrett's reluctance. He holds genuine affection for Garrett, in spite of Garrett's rejection of the Keeper ways, and carries a strong independent and rebellious streak of his own. Artemus also appears to be the only Keeper whose stealth skills rival Garrett's and occasionally manages to sneak up on him. Artemus is believed to have been killed towards the end of ''Thief: Deadly Shadows''. * Keeper Orland – A member of the Keeper organization with a strong dislike of Garrett. Orland eventually becomes the leader of the Keepers in ''Thief: Deadly Shadows''. His leadership quickly proves officious,
bureaucratic The term bureaucracy () refers to a body of non-elected governing officials as well as to an administrative policy-making group. Historically, a bureaucracy was a government administration managed by departments staffed with non-elected offi ...
, and secretive, and Garrett quickly learns to dislike him. He first appeared in ''Thief II: The Metal Age'', albeit voiced by a different actor. * Interpreter Caduca – An old woman in the Keeper organization in charge of reading and interpreting the Glyph Prophecies. Prophecies are central to the Keepers' work, so Caduca plays a very important role in the organization, and even the Keeper leader listens to her advice. In reality, Caduca is relatively young. Prolonged exposure to the Glyphs causes accelerated aging, an effect which limits the amount of knowledge and power any single Keeper can obtain from studying the Glyphs. ''caduca'' is the Spanish feminine word for "decrepit, obsolete" or the Portuguese word for "old, obsolete". She is murdered by The Hag in ''Thief: Deadly Shadows''. * Translator Gamall – Caduca's assistant, an eerie pale and emotionless girl who translates Caduca's interpretations into English. As the Translator, Gamall will succeed Caduca as interpreter when Caduca is no longer able to fulfill her duties. Gamall turns out to be a guise of The Hag. * "Benny" – A recurring drunkard guard whose mood swings and amusing ramblings endeared him to many fans of the series. The name is informal, but comes from a specific drunken guard in the Sheriff's mansion during the Metal Age. The character's voice is used for a number of different guards throughout the series. In ''Thief: Deadly Shadows'' he is at one point called "Sinclair". Several "episodes" of a series of conversations called "Benny's Ailment" can also be listened to in ''Deadly Shadows.'' * Basso the Boxman – An acquaintance of Garrett's whom he rescued from a Hammerite prison, although this uncharacteristic act of kindness was merely performed because Garrett had his eye on Basso's sister, who he hoped would be "grateful". Garrett also helps to rescue Basso's betrothed Jeneviere from
indentured servitude Indentured servitude is a form of labor in which a person is contracted to work without salary for a specific number of years. The contract, called an "indenture", may be entered "voluntarily" for purported eventual compensation or debt repayment, ...
in the first mission of ''Thief II: The Metal Age''.


The world of ''Thief''

The universe of ''Thief'' is a
dark fantasy Dark fantasy is a subgenre of fantasy literary, artistic, and cinematic works that incorporate disturbing and frightening themes of fantasy. It often combines fantasy with elements of horror or has a gloomy dark tone or a sense of horror and dr ...
setting and is centered mostly on a dense, sprawling metropolitan complex known only as "The City", which has some resemblance to 18th/19th century London, but with an altogether more Medieval culture, reflected in the architecture, style of dress, semi-feudal social structure, and a lack of firearms but widespread use of magic. It is a steampunk metropolis constantly being fought over by a corrupt aristocracy, an order of religious fanatics and a horde of vengeful woodland beings, all under the eye of a secret organization. The world is highly superstitious and does have a noticeable problem with the supernatural and the undead are very common. Technology is unnaturally varied in a way that they have access to electricity and use it for light and industry but nothing else. The method of how electricity is generated is unknown as well, electricity was common 50 years before Garret was born but the steam boiler was only invented shortly before the events of Thief 2. ''Thief'' takes place hundreds of years after the original games, possibly with a heavier emphasis on the identity of "The City". Garrett works with the underground economy of the City, making a lucrative living for himself. Occasionally Garrett would leave the confines of the City and rob mansions, prisons, or graveyards.


Film

In 2016, Straight Up Films acquired the film rights to ''Thief'' with plans to develop a movie, Adam Mason and Simon Boyes to write the screenplay, Straight Up Films’ President of Production Sandra Condito serving as executive producer along with Khalid Jones of Source Rock and Square Enix while Straight Up principals Marisa Polvino and Kate Cohen to produce alongside
Roy Lee Roy Lee (born March 23, 1969) is an American film producer. Lee's production company, Vertigo Entertainment, has a first-look deal with Warner Bros. Early life Lee was born in 1969 at Wyckoff Heights Hospital, in Brooklyn, New York, to Korean p ...
and Adrian Askarieh. In 2015, Adrian Askarieh, producer of the ''
Hitman Contract killing is a form of murder or assassination in which one party hires another party to kill a targeted person or persons. It involves an illegal agreement which includes some form of payment, monetary or otherwise. Either party may be ...
'' films, stated that he hoped to oversee a
shared universe A shared universe or shared world is a fictional universe from a set of creative works where more than one writer (or other artist) independently contributes a work that can stand alone but fits into the joint development of the storyline, chara ...
of
Square Enix is a Japanese Multinational corporation, multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game ...
films with '' Just Cause'', ''Hitman'', ''
Tomb Raider ''Tomb Raider'', also known as ''Lara Croft: Tomb Raider'' from 2001 to 2008, is a media franchise that originated with an action-adventure video game series created by British gaming company Core Design. Formerly owned by Eidos Interactive, th ...
'', ''
Deus Ex ''Deus Ex'' is a series of role-playing video games, set during the mid 21st century. Focusing on the conflict between secretive factions who wish to control the world by proxy, and the effects of transhumanistic attitudes and technologies in a ...
'', and ''Thief'', but admitted that he does not have the rights to ''Tomb Raider''. In May 2017, the Game Central reporters at Metro UK suggested that the shared universe was unlikely, pointing out that no progress had been made on any ''Just Cause'', ''Deus Ex'' nor ''Thief'' films.


See also

*
List of Square Enix video game franchises This is a list of video game franchises by Square Enix, a Japanese video game development and publishing company formed from the merger of Enix and Square on April 1, 2003. Square Enix acquired Taito in September 2005, which continues to publish ...
*
The Dark Mod ''The Dark Mod'' is a free and open-source software first-person stealth game, stealth video game, inspired by the Thief (series), ''Thief'' series by Looking Glass Studios. The game provides the basic framework and tools (engine, assets, models ...


References


External links

* {{DEFAULTSORT:Thief (Series) Dark fantasy video games Embracer Group franchises Square Enix franchises Stealth video games Steampunk video games Theft in fiction Video game franchises introduced in 1998